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Posts Tagged ‘Vampire Hunter’

MechQuest: Release Critique, 02/26/2010: Necryptos Finale

Posted by Stelarinna on March 13, 2010

“Yes, you may insert a witty summary of your choice in place of this entirely useless block of text. The reason why I left it blank to begin with is open for interpretation. I might have done it because I don’t much like writing narrative summary, or I might have done it to emphasize that this review completely shatters my SRT, or I might have done it simply because, as so often happens, my brain simply could not come up with a simple summary. You take the call.”

*Stelarinna has entirely neglected to turn off the voice recorder.

“How’d I do?”
“Stel…I don’t even know what SRT is.”
“That? Oh. It’s short for Standard Reviews Template. The ‘UL Blog’ aspect is implied.”

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MechQuest: Release Analysis, 02/05/2010

Posted by Stelarinna on February 13, 2010

First two quests in the Bloodrock Mountains Necryptos zone, a challenging new Vampire enemy, a playable mecha version of the challenging new vampire enemy available for NGs, and salvage items based on the challenging new vampire enemy.
(I don’t want to say “challenging new vampire enemy” again for at least two weeks–oh wait, I just did.)

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MechQuest: Analysis of 10/30/09 Release

Posted by The Peanut Master on November 9, 2009

I’m still going to go back and do the analyses from three weeks ago two weeks ago, and this week, but I’ll start with this one and get back to the others.

Anyways, in this weeks release, a new planet has surfaced, with a very spooky, Mogloween, Friday the 13th-ish feel. Except this time it’s a permanent planet, and AE is promising its best one yet. How’d they start? Read on for my take.

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