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Posts Tagged ‘Interface’

Initial Thoughts On EpicDuel

Posted by The Peanut Master on December 3, 2009

EpicDuel has been re-released under AE’s guidance for members of any of AE’s other games, and I’ve had a chance to play around with the game. It has its pros and it has its cons, and ultimately it’s a fun experience that has some work to do to ultimately bring it up to the standards of AE’s homegrown games.

DISCLAIMER: I have only played EpicDuel for a few hours, and so these pros and cons are based off of limited playing time. In other words, these are not fleshed out opinions and are basically quick impacts I felt from playing the game for a bit.

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Posted in EpicDuel | Tagged: , , , , , , | 15 Comments »

Only AE

Posted by The Peanut Master on October 7, 2008

I made a previous post┬áin August about one of the main reasons why I love AE: The way they not only listen to players on the forums, but also adjust their games to better suit what the players want and request. Well, they were at it again. Read the rest of this entry »

Posted in MechQuest | Tagged: , , , | 2 Comments »

Analysis of 7/23/08 Update

Posted by The Peanut Master on July 24, 2008

This week’s release was WAR in Khaeldron!! Along with this major release, we had a variety of smaller releases, ranging from some nice interface changes to a neat little Kurosawa mech. Read the rest of this entry »

Posted in Uncategorized | Tagged: , , , , , , , , , | 2 Comments »

Prediction of 7/23/08 Update

Posted by The Peanut Master on July 22, 2008

This week’s release is actually four, with the biggest being (another) war on Westion, this time in Khaeldron, along with some minor releases as well. Read the rest of this entry »

Posted in Uncategorized | Tagged: , , , , , , , , , , | 10 Comments »