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Posts Tagged ‘Fangor Jungle’

MechQuest: Release Critique, 02/26/2010: Necryptos Finale

Posted by Stelarinna on March 13, 2010

“Yes, you may insert a witty summary of your choice in place of this entirely useless block of text. The reason why I left it blank to begin with is open for interpretation. I might have done it because I don’t much like writing narrative summary, or I might have done it to emphasize that this review completely shatters my SRT, or I might have done it simply because, as so often happens, my brain simply could not come up with a simple summary. You take the call.”

*Stelarinna has entirely neglected to turn off the voice recorder.

“How’d I do?”
“Stel…I don’t even know what SRT is.”
“That? Oh. It’s short for Standard Reviews Template. The ‘UL Blog’ aspect is implied.”

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Posted in MechQuest | Tagged: , , , , , , , , , , , , , , , , , | 8 Comments »

MechQuest: Release Analysis, 01/29/2010

Posted by Stelarinna on February 6, 2010

Korin and Company have really been on a roll recently; this release contained the entire Fangor mini-zone and a new NPC. (Technically, there were two new NPCs.) Note: This review only covers last week’s release, not this week’s. That’s the schedule I’ve set for myself.
And while it was technically released earlier in January and falls under the unreviewed releases, the Automorph is so close to being the February Monthly Mech that I’ve included a short overview of it here. If I have time and if there’s any interest, I may write a full review of the Automorph at the end of February.

And with that said, let’s get to the actual review!

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Posted in MechQuest | Tagged: , , , , , , , | 3 Comments »