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MechQuest: Analysis of 6/12/09 Release

Posted by The Peanut Master on June 14, 2009

And then the tides of the war turned… literally… completely.. totally… dramatically… look, if you haven’t caught up on the Arthurians vs. Pirates saga yet, do so NAO before reading further. I’ll be waiting.

Arthurians vs. Pirates New War Weapons


The AvP war expanded its weapons supply even more in this week’s major release. New weapons in the Ebilcorp, Arthurian, and Pirate shops were added.


The war is really expanding to include a goldmine of weapons. When you combine all the different shops, there are well over 100 weapons, and that continued with some new powerful ones this week.


The Ebilcorp shop is growing kind of big for a NG-only shop, and I feel AE may be overdoing it in that department. While it’s nice to see new Back Arms enter the shops, there is still a clear lack of shoulders, which did not change this week.

Grade of Release

8.0/10. More new weapons are nice, but the continued additions to Ebilcorp’s huge shop and not enough shoulders keeps this weapons release down.

New War Enemies


The war also received two new enemies, one on each side, the Arthurian Eagle and Pirate Raider. And by the way, the Arthurian Eagle has a pretty sick Decimation-like special attack you definitely want to check out.


It’s about time we got some new enemies in the war, as they were long overdue for a war of this magnitude. Both of the enemies represent their respective factions very well, and as I mentioned, the Arthurian Eagle’s special attack is awesome.


Nothing really bad to say here, although it would have been nice to see some more specials from the enemies.

Grade of Release

9.0/10. These two new enemies were much needed to add some variety to the war atmosphere, and served their purpose well.

Kringle Continuation Quest


Clearly the main attraction of this multi-part major release, the continuation of last week’s side (or not so side?) storyline took place this week with plot fireworks galore. (SPOILERS AHEAD, REPEAT, SPOILERS AHEAD) Yes, it’s true, Robina is the mastermind behind the Pirates, creating the robot machine Rhubarb as her communications device as she stood on the Arthurian side. I won’t really go further into the deeper plot aspects of this release, so as I stated at the beginning of this post, just go do the darn quest to get the full details (although I suspect you already did the quest if you read this far, so, uh, yeah :P).


The plot of the war up to this point was dull, expected (seriously, who didn’t see Rhubarb’s triumphant return coming?), and quite frankly, boring. That all changed with this quest release. Finally we got the plot twist we were waiting for, and I can’t say too many folks expected Robina to be behind it. Kudos to AE for creating an engaging, surprising, and exciting advancement to the war plot, and I can’t wait to see the repercussions of these revelations. In addition, Kringle continuing to make his presence known will only attract the ultimate fourth faction, the ShadowScythe, to the war, and who knows how that will turn out? Overall, AE should be very proud of this storyline quest, vaulting the war into a higher realm plot-wise.


It’s tough to criticize a quest as great as this, but I will say that if you discount the plot, you have a very generic, basic quest without much backbone at all.

Grade of Release

9.5/10. The creme of the crop of this release delivered with a shocking quest that upped the ante of the AvP war. Again, I can’t wait to see how this all pans out through the rest of the war.

Front Lines Quest


In addition to the major plot quest discussed above, a secondary Front Lines quest was added to each side in which you see a map of the seas and click on boats to attack the enemies. Very straightforward and simple.


This war is actually starting to pile up a gold mine of total quests, and another one, while not breaking any boundaries, continued to add to the list.


Yeah, uh, this was sort of pointless.

Grade of Release

7.0/10. It’s nice to see AE making an effort to add more and more quests to the war, but it’s hard to really get behind as generic a quest as this.

Overall Grade of Release

9.0/10. Overall, when you add up a ton more weapons, much-needed new enemies, and two new quests to each side, you get a packed, quality release that I enjoyed playing through. Nothing was perfect, but this release definitely made me think higher of the war as a whole to this point. Now let’s hope for AE to follow through next week and continue the positive trend that began in this release.


2 Responses to “MechQuest: Analysis of 6/12/09 Release”

  1. Seriyu said

    As far as the front lines quest goes, it might be… slightly faster then the battle button, but yeah, I kinda felt the same way otherwise.

    Plot twist was nice though, although it’s hard to get excited when the two sides are so far apart, at least personally. :p

  2. Kangi said

    The plot twist blew my mind. I had to run through it on the Arthurian side to see the cutscene from there. I wonder how long it will take the ShS to get involved.

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