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MechQuest: Analysis of 12/03/08 Release

Posted by The Peanut Master on December 3, 2008

This week’s minor release introduced walk-around to Planet Zargon, and AE proved it is indeed possible to make something pretty amazing out of what seems like nothing.

Zargon Walkaround


Zargon received received a relatively major update for this week’s minor release, adding walkaround to a once-walkless planet. Many new screens have been released, giving Zargon a true personality. The minigames Selina once offered are now engraved into the town, with one area showing QuickFlash zoom by (giving the option to play through that minigame) and another being the starter for the rescue-superhero minigame. No new actual content was released, with Selina moving to her own little store. What makes Zargon’s walkaround unique, besides the integrated minigames, are some new walking techniques. You can now switch directly into your mecha and walk around the city as always, and using the superhero outfit literally allows you to fly over everywhere.


Before I begin, I’d like to start by saying it’s great to see Warlic adding exploration at all. I get the feeling from him that walkaround on Zargon wasn’t necessarily something he felt needed to be implemented (I disagree, but that’s not the point), but because the vast majority of the community felt it was necessary, he took the minor release of the week to devote adding this feature to Zargon. Had it not been for the community speaking out and Warlic listening (as he always, always does), this key ground-breaking release would not have occurred, and we see now how crucial this release ended up being.

AE has been known to perform miracles (okay, not really, but stay with me here), and this could nearly be classified as one. Besides, how could something as simple and linear as moving around be so cool, original, unique, and fun? Just look at Zargon’s new walkaround technology. Yes, the five new screens finally give Zargon a heart and soul and represent the normal city-ish lifestyle that heroes often inhabit, but that isn’t even close to what makes this release so great. That was what was expected. What wasn’t was the fantastic features the city now holds. First of all, the superhero flying supersuit actually does what it’s supposed to do: Allow you to go anywhere you want on the screen, instead of being confined to just the pathways. That’s nice to see, and added to the fact that you can also travel through the city in your mecha with the click of the button adds some beautiful variety to plain old moving. Then there is the minigame integration, another new and exciting feature. The two minigames that were released a couple weeks ago now make their appearances in different areas of Zargon (as discussed above), and it actually makes Zargon feel somewhat like a city with life. The way the minigames were integrated into the flow of the city was done beautifully, and I love the creativity used.


Honest to God, I couldn’t find any. Having said that, it’s hard to wrong in a release like this, but that doesn’t take away from the fact that AE didn’t do anything wrong in this release.

Overall Grade of Release

10/10. For a release to get a perfect 10, it has to not only fulfill expectations superbly; it has to go above and beyond, reaching the absolute limits the release could possibly fulfill. That was done here, as not only was the flat exploration done well, but the extra aspects of the release add a whole new dimension, and for a minor release with a key quest on Friday coming off, AE truly did outdo themselves this time.

I mentioned in my post a few days ago about how I think this is a critical period in MechQuest’s development, and as a result I’d be more critical of releases. Well, I just want to let you know that I haven’t forgotten that, and I feel these kinds of quality releases are what MechQuest needs to really regain their momentum.

P.S. Quick little note to once again commend Warlic for listening to the players. In the Design Notes post today, he added that he would be adding in some NPCs to the streets to liven it up a bit. This once again shows Warlic is listening to the players, as a great thread was posted by Zamuel regarding NPC interactivity (and was also posted here in a guest post). Let’s hope that Zargon begins the first of many planets to have a lot more NPC interactivity than we have seen in the past.


3 Responses to “MechQuest: Analysis of 12/03/08 Release”

  1. ZamuelNow said

    *crosses fingers for the return of the Gossip Engine*

  2. Zeke said

    Something they scewed up was…


    You don’t actually SAVE a person from the top of a building? Hehe…

    ~Zeke~ (Yes, I can signpost here too xD)

  3. mechquestlord said

    hey guys check out quickflash he cant be stunned unless you use the headless oc or frankenmech oc so he rulez. also you may notice if nsc that you cant use the head(i think). thats alright because its sc weapon access only so dont say something like “omfg i cant use his turbo” or anything about that and please comment. ps he is uneccquipable so dont try ecquipping him and he dont have shoulders.

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