Necromancer Armor and AQW News!
Posted by Chickencowlord on June 27, 2008
The Necromancer armor for DF is out, and it is AWESOME! Although it’ll probably be nerfed and make us all sad, DA holders can still enjoy it as it is right now! In other news, purified doom weapons are now available. Although they do the same damage as doomies, they do it in light and they are much better looking! Here are the design notes:
June 27th, 2008
Necromancing The Stone
The release is LIVE! and MAN, is the Necro Armor so much fun!!!!
Ok, we’re running a bit behind on coding the Necromancer armor, so we are NOT releasing it or the Deathknight armor today.
Well, not exactly.
We ARE releasing it for free DA ONLY testing. Mostly fully trained (except one skill that we’re having real problems with) versions of the armor will be available from a button in Falconreach (like the Deathknight is now) and once you guys have found ALL the bugs and given us lots of helpful feedback then we will rebalance and release them. Here’s what it looks like:
That’s me fighting a Boardrake in the testing arena. Yes, I just summoned that skeleton dog thing. Yes, I am floating. Yes, you too will float instead of run, just like Noxus.
Yes, the Necro Helm and Necro Cape that I’m wearing will be released in the Superstore of Savings later today.
Balance testing on the Necro Class Armor won’t last very long (we want to release it as badly as you want us to release it!) so make sure to help test as much as you can! We haven’t had time to test this puppy as much as we would have liked and if we released it today, things would melt. Faces would melt.
Rolith would melt. That would be very bad.
Today, as promised we ARE releasing the newest level of the Doom Weapons (available in Yulgar’s Forge for you to built on your own). We are also releasing the purified versions of the Doom Weapons. Once we are live, go visit Artix and bring your Doomy, and he will transform them using the power of Light, into the Twin Blades of Destiny, the Dragonstaff of Destiny or the Blinding Light of Destiny! Seen here:
Remember, you will only be able to de-bug and balance test the fully trained Necromancer armor if you have a Dragon Amulet, and thanks in advance to all of our Dragonlords for, once again, helping to improve Dragon Fable by testing and giving us all that great feedback!
We will let you know as soon as the release is live.
In other news, Warlic and I tried to test our powers against each other today. See, he’s the creative director of MechQuest and I’m the creative director of DragonFable… so we hold the same rank, I guess. I’ve worked for the company longer but he’s known Artix since they were kids. We wondered what would happen if we tried to fire each other… so we did.
Either we are both fired, or they cancelled each other out. We’re not sure which.
I also have some AQW DNs for you.
(Note my eyebrows are less bushy than on the 24th!)
Custom Item Crafting
AdventureQuest Worlds is really shaping up. One extremely important feature is going to be customization. Especially… custom weapons! As you read this, Zhoom is restructuring the database to allow you to make your own items. So, exactly wow will you make your own weapons? Read on!
Of course you will be able to obtain pre-made (and some VERY rare) weapons all over the world. But also, you will be able create your own. This starts by getting a weapon design. The design will show you what the final product will look like and some facts about it (Like element and how wild the damage range is). Then, you will take the design to one of many forges where you will choose the enhancements to forge it with. This means you can make a brand new weapon, that is your level, with stats tailored to your class!
Sizzlord’s Sword of Fiery Carnage
As you might have guessed… there will be a wide variety of common designs and many rare and challening to get ones! Forges and places to make other items will also be upgradable. Furthermore we are talking about allowing you to break down a weapon at a special shop to get the design back. This means you can reforge it into a higher level weapon! Combine this with the “merge shops” that we already have working, and the possibilities for crafting and making things become endless! (We really think you will enjoy this insane level of customizability)