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Analysis of 4/18/08 Update

Posted by The Peanut Master on April 19, 2008

Yet another special Friday update brought a time-consuming, but great nonetheless, update. We were *supposed* to get a rewards shop with new weapons. Yes, we got that, but we also got a new mission that, when completed enough times to get 100 reputation points (explained later) will unlock the rewards. Read on for more.

About: Now that we have unmasked Slugwrath for the traitor and evil man that he is and found out that the rebels are indeed the Soluna Defense Forces, all we must do is convince the rest of the rebels that we are no longer enemies. To do this, we must rescue trapped rebels and do that enough times to gain 100 reputation points, which will not only signal a complete truce with all of the rebels, but also unlock a game-changing rewards shop. The way to get reputation points is to successfully complete the new mission and get lucky enough to gain ten reputation points. As you progress, it will become increasingly harder to gain reputation. What is this new mission, you ask? Well, the new mission is similar to the Hospital grand finale (Shadow Base), where your mech enter a grid infiltrated with ShadowScythe, and your objective is to reach the end which, in this case, is a trapped rebel. This is not the only way to gain reputation points. You can also do the “Defend” mission, where you only have to fight one enemy, but you have a much lower chance of gaining points.

My Opinion: Once again, AE stuns the world, releasing *two* new quests in the same week, along with some game-changing rewards. But more on that later. I was extremely pleased to finally see an update come along that would actually take more than one day to complete. As I write this I haven’t even finished it yet, and usually I’m way done with the update by now. Yes, the mission takes much longer than almost all others, and yes, the rolls are excruciatingly harsh, but I’m glad there’s finally something to complete that will take almost the rest of the week to complete. For this, I say excellent job AE! I also think that this quest was great to increase the reality of the plot. It would make sense for the rebels to not trust us after what we just did to them, so making this kind of gaining trust quest is very logical. I was tremendously excited to see that the rewards would instead of using cooldown would use ammunition, since I think ammo was far overdue in MechQuest. I really think this adds a whole new dimension to the strategy aspect of the game, and I commend AE for recognizing this and adding it. I hope that they continue to build on this and create more ammo-using weapons.

Summary of Enemy Monsters: Nothing to see here, move on, move on. πŸ˜›

Possible Farming Strategies: Once again, this new quest creates a semi-decent farming spot for those who are bored out of their minds with Kerberos or the original Moon Mission. The enemies involved are nothing new and therefore don’t create anything top-notch for farming. I would still recommend Kerberos and the original Moon Mission for hard-core farming. This should be used more as a breather farming area than anything.

Rewards: I touched on the rewards earlier, so I’ll just repeat what exactly the rewards are. There are two new level 13 Nova Gem weapons (for the front and back arms), which do 34-44 damage with a chance to do 50% more damage. There is no cooldown and can be used up to six times before being rendered useless. There are also two level 18 Star Captain weapons (also for the front and back arms), which are the same as the Nova Gem weapons except they do 40-50 damage. For once, the Star Captain weapons beat out the Nova Gems. πŸ˜‰

Overall Grade of Update: 9.5/10. This one was a tough choice for me, since for a Friday update it was pretty spectacular. However, there seemed to be a missing piece to it, and while I can’t pinpoint it, I just don’t think it went above and beyond enough to warrant a perfect score. It, once again, came tantalizing close, but just didn’t make the cut. That being said, it was a fantastic update and logically made perfect sense to implement. The rewards were, while not the best, created a whole new genre for weaponry in MechQuest, and I can say with full confidence I like this genre a ton.

Thanks for reading! As with all my posts, feel free to comment on anything and everything that has to do with the update and my post about it. Enjoy!

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12 Responses to “Analysis of 4/18/08 Update”

  1. gamber said

    I have to say i agree with all you say here πŸ˜‰ exept with the farming, this is the best place for framing if you are lvl 20 and got the 1st april (NG) mechs, wich many does, if you got one of those mechs it just wonderfull to farm there, and it goes faster (my opinion)

  2. sinani200 said

    I’d say it’s tied with the other Moon Missions for best credit farming, but for experience farming I think it falls just short of Kerberos. Intelligent minds can disagree here. πŸ™‚ I don’t think you can go wrong with Kerberos or any of the Moon Missions, to be honest.

  3. gamber said

    i was thinking of money farming ofc πŸ˜‰ i dont think so much about Exp farming when i’ve reached the lvl cap xD

  4. sinani200 said

    That’s what I thought. πŸ™‚

  5. Adam said

    I agree

  6. sinani200 said

    Good to hear!

  7. Ken said

    The weapons are quite good.

  8. sinani200 said

    After having played around with them a little bit, I have to agree with you. Anyone without level 20 house mechs should highly consider using them as their default weapons for the front and back arm slots. I don’t think the 50% bonus is common enough to warrant passing over the house mech defaults, however.

  9. gyhiukj said

    Do you kill the enemy when you have rescued him or do you let him kill you?

  10. sinani200 said

    I’m assuming that you mean the final enemy on the Rescue mission by “him”. If so, yes, you have to kill it, even if it is a rebel. If you don’t, you will never gain reputation points.

  11. micah said

    i think there should be a better probability and more points to get

  12. sinani200 said

    It’s true that getting 100 reputation points is one of the most tedious tasks in the game so far, but you have to grit it out and hope to get lucky. That’s the only advice I can really give you. 😐

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