United Lore

THE Blog On All Artix Entertainment Games

  • Featured Poll

  • Archives

  • Categories

  • Subscribe

MechQuest – Lacking the “Mech”?

Posted by Zeke on November 9, 2009

We all know how MechQuest came to be: Artix always wanted a game based on giant, armed-to-the-teeth mecha. What we see today as MQ fufills that.

At least, only to the bare minimum.

Back in the beginning (read: gamma phase), all we had was the ol’ Newbatron v1. These were the good days. Our choice of weaponry? Gatling Guns, Flamethrowers, N00B Missles, Autoguns, etc. They were all SHAPED like mecha weapons, COLORED like mecha weapons, heck, they even MOVED like mecha weapons. They were high-tech, looked like stereotype mecha (weapons), and had a “space-explorer/vigilante” feel to them. You could slap any weapon you wanted on the Newbatron, and it still looked GREAT. This was also true for a good portion of the old days; Katana, Volt Thorn, BattleHammer, and the Star Gladius all looked just as good as the Newbatron. All perfect.

And then the Pizza missions came out. YES! Our first mission! We just…sign up…for a pizza place…

Do you see the problem in that? We’re warriors of space in gigantic, incredibly dangerous mecha, and we work at a pizza place for some spare credits. Ok, we’re students, and yes, college students DO get jobs; this is understandable. And it was pretty funny, to be honest. The one thing that was weird is that our so-called student workers were paid little. Must’ve gone to tuition. I guess this IS understandable, being a new game, and lacking the humor that the other games had.

This is also the place where the dreaded roll was first introduced into this game (which was “patched” later on); however, that is a different topic altogether.

The rewards for this pizza job were awesome, at the time. There had never been actual quest rewards before. We had a missile launcher, a giant pizza saw…a bigger pizza saw…and a mecha head with a chef’s hat. Again, this is still pretty normal for a new game; still introducing humor (it WAS the first release or so). However, this is when total color-choice was released. This made it awkward to stick some of those weapons on certain mecha. Meh.

Then, the mecha. It. Was. Insane. It had more HP, more EP, more Regen, and more sheer strength than any other mecha in the game. The catch? It cost a heck of a lot of credits. And what’s with a mecha being sponsored by a pizza shop much more powerful than an official, military-issue mecha? We may never know.

And it had a very different coloring, compared to the “originals”. It had shades of yellow, orange, green, red, and some greys. The worst part is that it had no option to recolor. Clearly, this was a themed mecha; this was fine, for the most part, because it WAS just a gimmick quest (albeit costing you many hours of farming). This mecha still could not match with the other weapons available; the mecha aspect was lost a bit, as you can’t really be a mecha with a giant pizza saw and a funny colored chassis. It just wasn’t standard. Yes, breaking standards is what AE “does,” but couldn’t they have at LEAST added re-coloring in? Yes, it’s a hassle, but is a hassle worth the deduction of the mecha-aspect in this game?

This is continuously seen throughout the game. Next came the Police series; not as expensive, but still very themed. Hospital? Same thing. A giant mecha with a scapel? Pass. These were in the EARLY days of the game, back when everything was plausibly fixable without wasting a ton of time. Let’s move on.

The house mecha. Oho. Better run from these. I’ll start with Wolfblade, as I am one of them (no, not a preference; it just happened to be what I clicked):

Their mecha is NOT “looks-compatible” with any equipment in the game, save for the weapons in the actual house shop. To make it worse? Its main weapon was a giant slab of metal. Yes, we’ve seen melee mecha before, but a giant slab of metal shaped like a hammer? Do mecha do that? Meh.

Next up is Runehawk: First, before I get anywhere, they are, again, not compatible with other equipment in terms of style. Their actual mecha-aspect is even worse; the Mechronomicon. A book that contains magical secrets, able to launch ice-balls at the enemy. Giant. Mecha. And magic? Yes, magic is okay in fantasy games, but shouldn’t it be more subtle? Isn’t this a little too explicit? Their Energy Orbs are just as bad; remember, they don’t send electromagnetic pulses and whatnot. They actually use mana to damage the enemy. Is the physical use of mana in a mecha game to this extent truly justify its mecha game qualification? Hmm.

Finally, Mystraven: Again, looks. Then, they use energy bows. Bows. Is it even plausible to build giant bows that shoot energy, when just having a cannon is easier? They obviously had the tech for it; where did the bows come from? Granted, they DID have the most realistic of all the weapons from the houses. That, however, doesn’t make up for the fact that the mecha did not look “rogue-y” at all, and wouldn’t be able to stealth around a city at all.

Perhaps these themes should have been dropped. Maybe mages, rogues, warriors (as in, the type of warrior the Wolfblade is), and the like were too much for this Fantasy/SciFi Web Game. Have they ever been used in Fantasy/SciFi games/anime before? Maybe. Were they used as main themes? Probably not.

The first planet, Westion, was FULL of non-mecha themes. First of all, the war-reward, the oh-so-overpowered-back-in-the-day Equinox, was a fricken horse. Doesn’t that scream “I’m totally a gimmick” to you? Second, there were SNAKE mecha. Yes, it’s sort of understandable; why not have a mecha that shoots acid? Well, the reason is because it’s a giant snake in a sci-fi game with mecha. Who have guns and cannons and bombs. Sure, the natives at Westion would have “alien” mecha, but should that be used as an excuse? If these mecha are so alien, wouldn’t they also be incompatible with the weapons found on Lore? Very confusing, indeed.

At this point in the game, there has been a huge blow to the game’s Mecha feel. No longer is it about exploring space, finding new mecha, beating up the bad guys; it’s about being a student in most definitely NOT mecha style mecha. Yes, the QUEST part of MechQuest is there; you fight the Shadowscythe, the bad guys, just like any good RPG. But should this game be called MechQuest? Why not “Midievil – Space crossover Fantasy”? It seems like the game is much more of the latter.

____________________

No, this isn’t a “FIX EVERYTHING” post. It’s a post about a problem that existed (and still exists; in fact, even more of a problem). There is a solution (or at least, a prevention of further harm) to this.

From now on, keep your head on straight. Remember the Mech in MechQuest. Quest is fine, but aren’t we here for the Mech, too? Don’t go insane with themed planets and whatnot; try keeping it a bit more realistic.

A lot of this post can be countered by “Well, AE is normally very foolish (no, not like that)”. Well, maybe TOO foolish? Foolish enough to wreck the core of one of their games? This problem can’t be answered by precedence alone. (Again, I stress that the word foolish is used as in “different,” or “wacky”)

MechQuest is a great game, no mistake. But it wouldn’t hurt to see a little change, would it? Aesthetics may not be everything, but it certainly adds flavor.

11 Responses to “MechQuest – Lacking the “Mech”?”

  1. mike446 said

    Good points. An addition, why are some weapons which should obviously be color customizable not? For example, the pirate weapons on Lagos. I couldn’t actually put the pirate weapons on my pirate mecha, because due to their lack of color-customization, they looked horrible with my mecha. Another example, the recent vampire hunter weapons. Why introduce a color customizable vampire hunter mecha, if you aren’t going to make the weapons for it color-custom as well? I want to be able to actually customize my customizable mecha. Bah!

  2. guest said

    …You need to watch more mecha anime. You obviously haven’t seen GaoGaiGar, with it’s massive Goldion Hammer (yes a BFHammer for some massive Hammertime). You may not have seen Gun X Sword, with enemy mecha all sorts of weird close-range weaponry. You may not have seen or played some of the Super Robot series; half of the mechs all run on magic and pilot will.

    The House mecha do have a reasonable design to them that works. The Westion mecha however… Are clearly gimmicks designed just to go with a theme that clearly doesn’t fit the space theme of MechQuest.

    Judging mecha by their weaponry alone isn’t going to help you any. You need to look at the other aspects of the game. It’s not so much the mecha design, but the fact that AE’s lack of immersion into the mecha genre that is causing them to pull ideas from their other games and attempting to “Mecha-fy” them, which doesn’t work.

    Admittedly AE should pull in some fresh ideas; there isn’t much from their other games that they can transfer into MechQuest. However, MechQuest seems to be more of a Space Opera instead of a true Mech game, and given AE’s reputation, won’t likely to ever get serious; even if it’s just a bit more.

    • Zeke said

      I just think it’s not plausible that a lazer (In Sci-fi terms) would only be equal to that of brute force (Swinging a big chunk of metal around) It’s fine for a mecha to have a hammer, but melee attackers always have downfalls against ranged attackers (Unless they are already fighting point-blank)

      In mecha anime, there MAY be many mecha that use melee weapons, but if you face the facts, they just aren’t as efficient as ranged in many cases.

      However, that’s not really my main point; it’s mostly about the weird themes. Themes that totally clash when you’re trying to mix them. Don’t try putting a Runehawk weapon on that pizza mech, or put your graphics on lowest and hope you don’t scream.

      The gimmicky themes just…don’t really appeal to me. The “standard” type of mecha just seems more of a mech to me than a giant…snake…thing. I mean, it’s fine when you do it a few times, but when things like this keep on recurring, it gets pretty annoying.

      • guest said

        I will concede that AE needs to have more “traditional” mecha designs, but honestly, it’s AE; who likes reusing the same old themes seen in their other games.

        If I had a choice, I’d have the the AE staff strapped into seats with vision glasses stuck over their eyes and force them to watch hours of gameplay from the Armored Core series, the Front Mission series, the Mechwarrior series, and the Steel Battalion series until they can create “realistic/traditional” mecha for the upper levels.

        As for the lasers debate… Ranged weaponry is useless if the defender is equipped anything from armor with special resistance to all the fancy variations of shields/energy shields and what other technological stuff that either nulls the power of the ranged weapon, or prevents the ranged weapon from really locking-on. Hence the reason why melee is the preferred form of combat in most mecha anime and games.

      • Zeke said

        Yes, that would be good :P

        On the lazers thingy: It doesn’t necessarily have to lock on; a wide-spread, AoE ranged attack is fine XD I don’t know, but I don’t think lazers the size of the ones in MQ (proportionate to the rest of their bodies) can easily be blocked by an energy shield. In fact, energy shields in MQ only exist on starships AFAIK. And even if the mecha DID have shields, they shouldn’t be able to block lazers nearly the size of their heads >.>

        In other cases outside of MQ, you are probably correct. In that case, MQ STILL should adjust. Enough with these crazy themed mecha; can’t we have a good ol’ upgrade to Katana or something? >.>

      • guest said

        The lasers debate will be continued should we meet in chat. ;)

        I will agree that some revivals of the original mecha would be nice; upgraded Katanas, Battle Hammers, Hammerheads, QWN, Star Gladius, and Kurosawas to name a few. Also, I’d like to see new mecha based off of the heads that have been in the shop; such as the Syr head or the Wolf’s Head/OmniHawk heads.

      • Zeke said

        You can’t deny that, in the beginning, everything looked wicked with anything. Level 30+ Katana w/ lvl 30+ dropship weapons, please! ^_^

        Sure, let’s meet in a chat :D

  3. Kairon said

    Sheesh, MQ is getting hammered by these critiques.

    TBH, I disagre with you, but only because I’m of the opposite opinion on the matter. I agree that new weapons have not been harmonious with previous mechs, but with more than 104 releases under the belt, I think this is unavoidable.
    I think it is wrong to call the game out for increased variety of designs. This is the point where my view opposes yours – you call out the game because it has varied its designs. But my PoV is “I want to see more awesome mecha moves!” – and restraining the design to Classic Soluna would go against that. My feeling, though, is that the whole FA/BA/FS/BS/H/B is restrictive as well. It affects mech design (all upright) and almost ensures that the attacks of non-default weapons look much worse. It affects dimensions, too – as long as this paradigm holds, we’ll never have a mech that truly towers over the opponent, or one that looks up at them.

    I guess the solution for both of us would be to lower portability of mech systems, possibly limiting them by planet.

  4. I don’t think there’s anything wrong with traditional mecha, just as there isn’t anything wrong with themed mecha. Both can be integral pieces of the combat structure for MechQuest, and the problems truly come when AE starts leaning one way or another. Needless to say, AE has been leaning *heavily* towards the themed mecha, and that’s a problem, just as it would be if AE went in the classic mecha direction. Both have their strengths and weaknesses, which is why it needs to be even both ways.

    • ZamuelNow said

      That’s pretty much the issue. Properly balancing out the theme mecha and traditional mecha is what will make things work.

Leave a Reply

XHTML: You can use these tags: <a href="" title=""> <abbr title=""> <acronym title=""> <b> <blockquote cite=""> <cite> <code> <pre> <del datetime=""> <em> <i> <q cite=""> <strike> <strong>