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	<title>Comments on: AdventureQuest Worlds: &#8220;The game has been growing at an insane rate&#8221;</title>
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	<link>http://artixentertainment.wordpress.com/2008/12/11/aqworlds-the-game-has-been-growing-at-an-insane-rate/</link>
	<description>THE Blog On All Artix Entertainment Games</description>
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		<title>By: St. Jason</title>
		<link>http://artixentertainment.wordpress.com/2008/12/11/aqworlds-the-game-has-been-growing-at-an-insane-rate/#comment-1688</link>
		<dc:creator>St. Jason</dc:creator>
		<pubDate>Mon, 29 Dec 2008 03:36:55 +0000</pubDate>
		<guid isPermaLink="false">http://artixentertainment.wordpress.com/?p=1197#comment-1688</guid>
		<description>Bah. The more I hear about a trading system, the more I dislike it. I&#039;m hoping they spend the next couple of months just squashing bugs. And maybe a trade system in a couple of years.</description>
		<content:encoded><![CDATA[<p>Bah. The more I hear about a trading system, the more I dislike it. I&#8217;m hoping they spend the next couple of months just squashing bugs. And maybe a trade system in a couple of years.</p>
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		<title>By: Death Dragonslayer</title>
		<link>http://artixentertainment.wordpress.com/2008/12/11/aqworlds-the-game-has-been-growing-at-an-insane-rate/#comment-1683</link>
		<dc:creator>Death Dragonslayer</dc:creator>
		<pubDate>Sun, 28 Dec 2008 12:28:33 +0000</pubDate>
		<guid isPermaLink="false">http://artixentertainment.wordpress.com/?p=1197#comment-1683</guid>
		<description>there should be a trading system ASAP because i want the hardest thing to get that another player has</description>
		<content:encoded><![CDATA[<p>there should be a trading system ASAP because i want the hardest thing to get that another player has</p>
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		<title>By: StJason</title>
		<link>http://artixentertainment.wordpress.com/2008/12/11/aqworlds-the-game-has-been-growing-at-an-insane-rate/#comment-1673</link>
		<dc:creator>StJason</dc:creator>
		<pubDate>Sat, 27 Dec 2008 08:39:45 +0000</pubDate>
		<guid isPermaLink="false">http://artixentertainment.wordpress.com/?p=1197#comment-1673</guid>
		<description>And it is this random (often quite obviously quickly put together) release schedule that really shows the lie about the &#039;no suggestions, as we have a plan&#039; line they&#039;ve been forcing on us for a long time. They quite often do apparently take ideas they picked up, work on it, and then throw it out there. While there might be a bigger framework that they are working on, it seems pretty obvious that they work on what seems amusing at the time.

To be fair, they have been much more open to suggestions and requests in AQW then they have been for other games in the past.</description>
		<content:encoded><![CDATA[<p>And it is this random (often quite obviously quickly put together) release schedule that really shows the lie about the &#8216;no suggestions, as we have a plan&#8217; line they&#8217;ve been forcing on us for a long time. They quite often do apparently take ideas they picked up, work on it, and then throw it out there. While there might be a bigger framework that they are working on, it seems pretty obvious that they work on what seems amusing at the time.</p>
<p>To be fair, they have been much more open to suggestions and requests in AQW then they have been for other games in the past.</p>
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		<title>By: ZamuelNow</title>
		<link>http://artixentertainment.wordpress.com/2008/12/11/aqworlds-the-game-has-been-growing-at-an-insane-rate/#comment-1593</link>
		<dc:creator>ZamuelNow</dc:creator>
		<pubDate>Wed, 17 Dec 2008 02:45:55 +0000</pubDate>
		<guid isPermaLink="false">http://artixentertainment.wordpress.com/?p=1197#comment-1593</guid>
		<description>I think AE tends to mis-prioritize and can be mildly disorganized.  Sometimes this results in a random release with a unique feature or a funny plot (like he Scooby Doo parody quest in DF) but it often stifles the games from their full potential and blocks the progression of more vital features.</description>
		<content:encoded><![CDATA[<p>I think AE tends to mis-prioritize and can be mildly disorganized.  Sometimes this results in a random release with a unique feature or a funny plot (like he Scooby Doo parody quest in DF) but it often stifles the games from their full potential and blocks the progression of more vital features.</p>
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		<title>By: adam</title>
		<link>http://artixentertainment.wordpress.com/2008/12/11/aqworlds-the-game-has-been-growing-at-an-insane-rate/#comment-1589</link>
		<dc:creator>adam</dc:creator>
		<pubDate>Tue, 16 Dec 2008 15:22:54 +0000</pubDate>
		<guid isPermaLink="false">http://artixentertainment.wordpress.com/?p=1197#comment-1589</guid>
		<description>think of how many planets there would be on mq if it had the same amount of releases of aqw. without friends and guilds aqw isnt a proper mmo</description>
		<content:encoded><![CDATA[<p>think of how many planets there would be on mq if it had the same amount of releases of aqw. without friends and guilds aqw isnt a proper mmo</p>
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		<title>By: The Peanut Master</title>
		<link>http://artixentertainment.wordpress.com/2008/12/11/aqworlds-the-game-has-been-growing-at-an-insane-rate/#comment-1584</link>
		<dc:creator>The Peanut Master</dc:creator>
		<pubDate>Mon, 15 Dec 2008 23:43:31 +0000</pubDate>
		<guid isPermaLink="false">http://artixentertainment.wordpress.com/?p=1197#comment-1584</guid>
		<description>That&#039;s true, although consider that if AE did decide to do the right thing and halt future development to clear up loose ends and add in key features, people would be complaining regardless.</description>
		<content:encoded><![CDATA[<p>That&#8217;s true, although consider that if AE did decide to do the right thing and halt future development to clear up loose ends and add in key features, people would be complaining regardless.</p>
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		<title>By: Chickencowmancer</title>
		<link>http://artixentertainment.wordpress.com/2008/12/11/aqworlds-the-game-has-been-growing-at-an-insane-rate/#comment-1582</link>
		<dc:creator>Chickencowmancer</dc:creator>
		<pubDate>Mon, 15 Dec 2008 12:08:36 +0000</pubDate>
		<guid isPermaLink="false">http://artixentertainment.wordpress.com/?p=1197#comment-1582</guid>
		<description>Peanut, a holiday event is not needed, but it is certainly expected. ;) Players would surely complain. Those these other zones I would have sacrificed for some of those features you mentioned.</description>
		<content:encoded><![CDATA[<p>Peanut, a holiday event is not needed, but it is certainly expected. <img src='http://s.wordpress.com/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' />  Players would surely complain. Those these other zones I would have sacrificed for some of those features you mentioned.</p>
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		<title>By: The Peanut Master</title>
		<link>http://artixentertainment.wordpress.com/2008/12/11/aqworlds-the-game-has-been-growing-at-an-insane-rate/#comment-1580</link>
		<dc:creator>The Peanut Master</dc:creator>
		<pubDate>Sun, 14 Dec 2008 22:08:29 +0000</pubDate>
		<guid isPermaLink="false">http://artixentertainment.wordpress.com/?p=1197#comment-1580</guid>
		<description>I am confident that AE will add the features that I mentioned in my section of the post, and a Friends List is definitely on the way soon. However, I do have an issue with AE releasing all these new zones, holiday events, and tons of weapons before these key features. All these new things aren&#039;t needed; those core features *are*.</description>
		<content:encoded><![CDATA[<p>I am confident that AE will add the features that I mentioned in my section of the post, and a Friends List is definitely on the way soon. However, I do have an issue with AE releasing all these new zones, holiday events, and tons of weapons before these key features. All these new things aren&#8217;t needed; those core features *are*.</p>
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		<title>By: sinani201</title>
		<link>http://artixentertainment.wordpress.com/2008/12/11/aqworlds-the-game-has-been-growing-at-an-insane-rate/#comment-1578</link>
		<dc:creator>sinani201</dc:creator>
		<pubDate>Sun, 14 Dec 2008 21:29:23 +0000</pubDate>
		<guid isPermaLink="false">http://artixentertainment.wordpress.com/?p=1197#comment-1578</guid>
		<description>Y&#039;know what AE should do? THEY SHOULD FRIGGIN&#039; TAKE AQ OFFLINE!! No one gives a **** about the game. I don&#039;t think that they should absolutely take it off, because of everyone who used the paid features, but taking it offline would be great, and it would also mean another server for AQWorlds, which could be used to maintain the insane amount of players, which is why the stuff I said above relates to the post you made.

Basically, I agree. AQW dooesn&#039;t have a storyline, PvP, or different weapons.

However, Peanut said that they didn&#039;t have key elements, such as friend lists, parties, etc., but that&#039;s probably because it&#039;s a new game. Only time will tell these things, but they&#039;re so used to making non-mmos that they&#039;re not sure how to implement these new features that they aren&#039;t familiar with.</description>
		<content:encoded><![CDATA[<p>Y&#8217;know what AE should do? THEY SHOULD FRIGGIN&#8217; TAKE AQ OFFLINE!! No one gives a **** about the game. I don&#8217;t think that they should absolutely take it off, because of everyone who used the paid features, but taking it offline would be great, and it would also mean another server for AQWorlds, which could be used to maintain the insane amount of players, which is why the stuff I said above relates to the post you made.</p>
<p>Basically, I agree. AQW dooesn&#8217;t have a storyline, PvP, or different weapons.</p>
<p>However, Peanut said that they didn&#8217;t have key elements, such as friend lists, parties, etc., but that&#8217;s probably because it&#8217;s a new game. Only time will tell these things, but they&#8217;re so used to making non-mmos that they&#8217;re not sure how to implement these new features that they aren&#8217;t familiar with.</p>
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		<title>By: TW25</title>
		<link>http://artixentertainment.wordpress.com/2008/12/11/aqworlds-the-game-has-been-growing-at-an-insane-rate/#comment-1572</link>
		<dc:creator>TW25</dc:creator>
		<pubDate>Sat, 13 Dec 2008 19:45:32 +0000</pubDate>
		<guid isPermaLink="false">http://artixentertainment.wordpress.com/?p=1197#comment-1572</guid>
		<description>I agree with this post. The main problem this game has is the browser crashing. The game crashes for some players for seemingly no reason and they are having a very difficult time fixing it. Already people have paid for memberships to a game they can&#039;t play or can only play for a certain amount of time.

This is a major issue and I know they are having a hard time fixing it, but it really should be their primary focus. Because what is the point of adding new content to a game you can&#039;t play?</description>
		<content:encoded><![CDATA[<p>I agree with this post. The main problem this game has is the browser crashing. The game crashes for some players for seemingly no reason and they are having a very difficult time fixing it. Already people have paid for memberships to a game they can&#8217;t play or can only play for a certain amount of time.</p>
<p>This is a major issue and I know they are having a hard time fixing it, but it really should be their primary focus. Because what is the point of adding new content to a game you can&#8217;t play?</p>
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