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	<title>Comments on: MechQuest Critical Analysis I: Wrong Creation Time?</title>
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	<description>THE Blog On All Artix Entertainment Games</description>
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		<title>By: StarHunter5</title>
		<link>http://artixentertainment.wordpress.com/2008/12/10/mechquest-critical-analysis-i-wrong-creation-time/#comment-2436</link>
		<dc:creator>StarHunter5</dc:creator>
		<pubDate>Mon, 20 Jul 2009 02:38:26 +0000</pubDate>
		<guid isPermaLink="false">http://artixentertainment.wordpress.com/?p=1164#comment-2436</guid>
		<description>I started playing DragonFable first and I still enjoy play it.
I tried Adventure Quest and could never get into it.
I play MechQuest about as much as Dragon Fable.
I did try Adventure Quest Worlds, however at this time
   they seem to concentrate to much on looks and not on 
   substance [the weapons are the same and cloak and helmits
              and such have no effect]
and now they are starting Warpforce 
    [an Adventure Quest in Space].
I think I will stick with DragonFable and MechQuest!</description>
		<content:encoded><![CDATA[<p>I started playing DragonFable first and I still enjoy play it.<br />
I tried Adventure Quest and could never get into it.<br />
I play MechQuest about as much as Dragon Fable.<br />
I did try Adventure Quest Worlds, however at this time<br />
   they seem to concentrate to much on looks and not on<br />
   substance [the weapons are the same and cloak and helmits<br />
              and such have no effect]<br />
and now they are starting Warpforce<br />
    [an Adventure Quest in Space].<br />
I think I will stick with DragonFable and MechQuest!</p>
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		<title>By: St. Jason</title>
		<link>http://artixentertainment.wordpress.com/2008/12/10/mechquest-critical-analysis-i-wrong-creation-time/#comment-1689</link>
		<dc:creator>St. Jason</dc:creator>
		<pubDate>Mon, 29 Dec 2008 03:44:42 +0000</pubDate>
		<guid isPermaLink="false">http://artixentertainment.wordpress.com/?p=1164#comment-1689</guid>
		<description>The proper comparison is not DF and MQ, but MQ and AQW...

Consider how long MQ was in beta. Almost a year. It just fairly recently went gamma.
Consider how long AQW was in beta. A couple of months. And you can&#039;t say that they took the engine from another game, like Dragonfable, or that a MMO is less complex. Had the dumped the resources and work that went into AQW into MQ, then MQ would be astounding, caught up, and no where as uneven as it is now (How long did it take for them to rebalance mech prices again? How long are they going to ignore the weapons prices issue?)

Simply put, MechQuest is Walric&#039;s pet project. If he threw in the towel, then the game would probably be pulled overnight.

I&#039;m halfway thinking that AE should pull some of their older games. AQ has been promised the sweep for years now. I&#039;ll believe it when it actually happens. MechQuest they should shelve until they actually decide to put the effort it deserves into it.</description>
		<content:encoded><![CDATA[<p>The proper comparison is not DF and MQ, but MQ and AQW&#8230;</p>
<p>Consider how long MQ was in beta. Almost a year. It just fairly recently went gamma.<br />
Consider how long AQW was in beta. A couple of months. And you can&#8217;t say that they took the engine from another game, like Dragonfable, or that a MMO is less complex. Had the dumped the resources and work that went into AQW into MQ, then MQ would be astounding, caught up, and no where as uneven as it is now (How long did it take for them to rebalance mech prices again? How long are they going to ignore the weapons prices issue?)</p>
<p>Simply put, MechQuest is Walric&#8217;s pet project. If he threw in the towel, then the game would probably be pulled overnight.</p>
<p>I&#8217;m halfway thinking that AE should pull some of their older games. AQ has been promised the sweep for years now. I&#8217;ll believe it when it actually happens. MechQuest they should shelve until they actually decide to put the effort it deserves into it.</p>
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		<title>By: RedX125</title>
		<link>http://artixentertainment.wordpress.com/2008/12/10/mechquest-critical-analysis-i-wrong-creation-time/#comment-1611</link>
		<dc:creator>RedX125</dc:creator>
		<pubDate>Mon, 22 Dec 2008 00:50:43 +0000</pubDate>
		<guid isPermaLink="false">http://artixentertainment.wordpress.com/?p=1164#comment-1611</guid>
		<description>I think they are just juggling one too many games. It was fine until Adventure Quest Worlds came in. I really don&#039;t like AQW anyway.Either that or they need more employers.</description>
		<content:encoded><![CDATA[<p>I think they are just juggling one too many games. It was fine until Adventure Quest Worlds came in. I really don&#8217;t like AQW anyway.Either that or they need more employers.</p>
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		<title>By: The Peanut Master</title>
		<link>http://artixentertainment.wordpress.com/2008/12/10/mechquest-critical-analysis-i-wrong-creation-time/#comment-1595</link>
		<dc:creator>The Peanut Master</dc:creator>
		<pubDate>Wed, 17 Dec 2008 03:39:13 +0000</pubDate>
		<guid isPermaLink="false">http://artixentertainment.wordpress.com/?p=1164#comment-1595</guid>
		<description>I happen to think that&#039;s a no-brainer &quot;Yes&quot; as well, since I don&#039;t think AE ever realized what it truly takes to create and maintain a full-scale MMORPG, but the fact that they went ahead and did it anyways influences whether MechQuest was created at the wrong time as well.</description>
		<content:encoded><![CDATA[<p>I happen to think that&#8217;s a no-brainer &#8220;Yes&#8221; as well, since I don&#8217;t think AE ever realized what it truly takes to create and maintain a full-scale MMORPG, but the fact that they went ahead and did it anyways influences whether MechQuest was created at the wrong time as well.</p>
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		<title>By: ZamuelNow</title>
		<link>http://artixentertainment.wordpress.com/2008/12/10/mechquest-critical-analysis-i-wrong-creation-time/#comment-1594</link>
		<dc:creator>ZamuelNow</dc:creator>
		<pubDate>Wed, 17 Dec 2008 03:06:21 +0000</pubDate>
		<guid isPermaLink="false">http://artixentertainment.wordpress.com/?p=1164#comment-1594</guid>
		<description>I&#039;ll attempt to answer this topic&#039;s question with another question: Did AQW have the wrong creation time?  Dwell on that one for a bit...</description>
		<content:encoded><![CDATA[<p>I&#8217;ll attempt to answer this topic&#8217;s question with another question: Did AQW have the wrong creation time?  Dwell on that one for a bit&#8230;</p>
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		<title>By: The Peanut Master</title>
		<link>http://artixentertainment.wordpress.com/2008/12/10/mechquest-critical-analysis-i-wrong-creation-time/#comment-1544</link>
		<dc:creator>The Peanut Master</dc:creator>
		<pubDate>Thu, 11 Dec 2008 02:38:15 +0000</pubDate>
		<guid isPermaLink="false">http://artixentertainment.wordpress.com/?p=1164#comment-1544</guid>
		<description>Interesting thoughts Zeke. Although there are a ton of players out there who would care to disagree immensely that MechQuest improved upon DragonFable and works as an upgrade to it. A LOT of players.</description>
		<content:encoded><![CDATA[<p>Interesting thoughts Zeke. Although there are a ton of players out there who would care to disagree immensely that MechQuest improved upon DragonFable and works as an upgrade to it. A LOT of players.</p>
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		<title>By: Zeke</title>
		<link>http://artixentertainment.wordpress.com/2008/12/10/mechquest-critical-analysis-i-wrong-creation-time/#comment-1543</link>
		<dc:creator>Zeke</dc:creator>
		<pubDate>Thu, 11 Dec 2008 01:58:03 +0000</pubDate>
		<guid isPermaLink="false">http://artixentertainment.wordpress.com/?p=1164#comment-1543</guid>
		<description>DF was doing great. However, it was at that time that DF started to get repetitive. Even I quit around the time MQ was released.

MQ took DF as a base, then improved upon it. Think of MQ as an upgrade; not just in theme, but also the entire engine.

With MQ under their belt, they now can literally use elements of MQ that wouldn&#039;t have existed if MQ had not (Such as equippable weapons with cooldown, essentially like interchangeable skills)

Just think: With that advancement, combining elements from both games would be a piece of cake. AE could have not just 1, but 2 amazing RPGs.

Just my thoughts.

~Zeke~</description>
		<content:encoded><![CDATA[<p>DF was doing great. However, it was at that time that DF started to get repetitive. Even I quit around the time MQ was released.</p>
<p>MQ took DF as a base, then improved upon it. Think of MQ as an upgrade; not just in theme, but also the entire engine.</p>
<p>With MQ under their belt, they now can literally use elements of MQ that wouldn&#8217;t have existed if MQ had not (Such as equippable weapons with cooldown, essentially like interchangeable skills)</p>
<p>Just think: With that advancement, combining elements from both games would be a piece of cake. AE could have not just 1, but 2 amazing RPGs.</p>
<p>Just my thoughts.</p>
<p>~Zeke~</p>
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		<title>By: Chickencowlord</title>
		<link>http://artixentertainment.wordpress.com/2008/12/10/mechquest-critical-analysis-i-wrong-creation-time/#comment-1542</link>
		<dc:creator>Chickencowlord</dc:creator>
		<pubDate>Thu, 11 Dec 2008 01:19:26 +0000</pubDate>
		<guid isPermaLink="false">http://artixentertainment.wordpress.com/?p=1164#comment-1542</guid>
		<description>The thing is, all DF players really did love MQ to begin with. I remember everybody talking about how fun the shuttle was, myself included. But then MQ got on a regular release schedule, and DF&#039;s fan base was lost a bit. This also happened with AQW. I&#039;ll bet a good bit of constant AQW-players used to always play another game and now do not.</description>
		<content:encoded><![CDATA[<p>The thing is, all DF players really did love MQ to begin with. I remember everybody talking about how fun the shuttle was, myself included. But then MQ got on a regular release schedule, and DF&#8217;s fan base was lost a bit. This also happened with AQW. I&#8217;ll bet a good bit of constant AQW-players used to always play another game and now do not.</p>
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		<title>By: Chickencowlord</title>
		<link>http://artixentertainment.wordpress.com/2008/12/10/mechquest-critical-analysis-i-wrong-creation-time/#comment-1541</link>
		<dc:creator>Chickencowlord</dc:creator>
		<pubDate>Thu, 11 Dec 2008 01:14:48 +0000</pubDate>
		<guid isPermaLink="false">http://artixentertainment.wordpress.com/?p=1164#comment-1541</guid>
		<description>I think that MQ is a great game, but it is the low amount of consistent players that is truly the problem.</description>
		<content:encoded><![CDATA[<p>I think that MQ is a great game, but it is the low amount of consistent players that is truly the problem.</p>
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		<title>By: Seriyu</title>
		<link>http://artixentertainment.wordpress.com/2008/12/10/mechquest-critical-analysis-i-wrong-creation-time/#comment-1540</link>
		<dc:creator>Seriyu</dc:creator>
		<pubDate>Thu, 11 Dec 2008 00:29:09 +0000</pubDate>
		<guid isPermaLink="false">http://artixentertainment.wordpress.com/?p=1164#comment-1540</guid>
		<description>Ah, I misunderstood, yes I can follow that logic.</description>
		<content:encoded><![CDATA[<p>Ah, I misunderstood, yes I can follow that logic.</p>
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