DragonFable: Right Idea, Wrong Implementation
Posted by The Peanut Master on September 27, 2008
NOTE: Yes, I know, I’m not technically the DragonFable blogger here, but I figured you don’t need to know a heckuva lot about the game to have an opinion on this concept, and I feel like this is a huge issue with the new Quest Log. It is not at all intended to replace Chickencowlord’s full analysis, and as far as I know he will be coming out with one soon.
This is Chickencowlord, and this post is 100% approved by both fowl and bovine! Enjoy!
Anyways, any avid DragonFable player would know one of the main releases this week was the opening of the new Quest Log. This feature, which gives you a brief description of every zone in the game and all of the quests in that zone in addition to letting you do the quests from the log, is an essential aspect of any RPG and MMORPG, and it is great to see DragonFable adding this key feature. However (and this is a BIG however), while AE got the right idea to get a Quest Log in-game, they completely misinterpreted what I believe to be the purpose of the Quest Log, and I think that this in the long run could severely damage DragonFable’s long-term prospects.
I’d like to say first that having a Quest Log to include every quest in the game, conveniently organized by zone, was a fantastic idea, and a much-needed implementation. Questing is without a doubt the biggest feature of DragonFable, and to have all of the quests in the game collected in one spot is a great aspect. Alas, that is not the issue here. The issue is with the fact that not only can you view every quest currently in-game, but that you can play every quest as well. Hypothetically speaking, you can pretty much beat the entire game without moving out of Falconreach’s main area. Yes, there are certain things you’re going to miss, such as the many shops to buy equipment from, the various NPCs to converse with, and other minor trifles, but the bulk of the game can now indeed be be beaten without moving a square.
The Gryphon already removed most of the exloration features of the game, but this new Quest Log has demolished what was left of it. There is still some exploration available in most of the cities (Dragesvard took a big step forward with this), but now many players won’t even go to those very cities because they can access the quests from Falconreach. DragonFable needs to go in a direction that will encourage exploration without making it a tedious and boring process. It’s hard for me to imagine someone making a logical argument that Less Exploration = Better Game. If anything, AE should be attempting to improve the exploration aspects of DragonFable, and there have been some absolutely stunning suggestions on the forums regarding this.
Of course, this post wouldn’t be complete if I didn’t offer my suggestion to the staff for how to solve this problem. As I said, the idea itself is fantastic and I’m glad AE has gone with it, moving their fastest-evolving game even further. I hate to take a page out of such a bad game as RuneScape’s book, but one of the few things Jagex did well with that game was their Quest Log, imho. A clear, concise list of every quest available, with a nice little log for each quest. The main difference between RS’s Quest Log and DF’s Quest Log? That RuneScape’s forces you to actually go to where the quest actually begins, whereas in DragonFable you can do the quest right from there. The fix I would suggest is to remove the option to do any quests directly from the Quest Log, and instead maybe write up a small description of the quests themselves. In addition, if this were possible, it would also be nice for quests that you have completed at once to show up in a different color, perhaps green, so players could know exactly what they still have to do (this may force players to do every quest all over again, but if the functionality is there this would be a nice implementation).
Anyways, this post has gone on much longer than I expected, and feel free to voice your opinion on this key feature in the Comments section below. Enjoy!

ZamuelNow said
Actually, hypothetically speaking, you can beat the entire game without leaving Oaklore. Perhaps you should lend such insight to the main weekly release thread for DF (hint hint, nudge).
Chickencowlord said
In regard to “Stealing my position” I really couldn’t thank you more. I’d planned to post about this but I’ve been really tied up with homework and social things due to the start of school. But now I get one MQ post >:D. Lol.
The Peanut Master said
@Zamuel: Funny that you mentioned that, earlier today I did post that in the release thread. Hopefully that will bring this issue to their attention.
fireguy said
should i quit df?
Chickencowlord said
Eh, this is one major problem, but I don’t think it’s worth quitting the game over.
ZamuelNow said
I’m going to play devil’s advocate on this.
From reading Rolith’s comment’s, it doesn’t seem like the exploration engine’s neglect was due to “laziness” or disinterest by the team but rather it is a victim of the recurring videogame trend of making everything easy. The “casual” title that AE’s games claim means that finding a quest needs to be easy which the Quest Log allows. On the flip side, people can simply use the Log for it’s information and opt not to use the teleport option. It seems like they are going to start expanding the quests locations now that the Log is up.
The Peanut Master said
While before I truly couldn’t find a good reason for having the Quest Log be the be-all end-all, I am starting to understand why AE went on to do this. Being a casual game does indeed force AE to make casual gaming decisions, and I can see why they made this decision. However, I still hold the opinion that exploration should be a feature that all players, even casual, should have to experience, and being able to skip such a vital aspect of any game takes away so much from what is out there. It seems like Rolith is portraying a message that the only thing that *really* matters is quests, and exploring and doing other things are just small little bonuses. Kind of hypocritical, since he said he is “on the ‘explory’ side of the argument”. If he *really* was, then I think he would have made it required for ALL players to explore and move around.
ZamuelNow said
As a game designer, he was forced to pick the “lesser evil” between having an Easy Button and losing customers from “d00d, I no find quest, dis hard, AE SUX” nonsense. Considering he made the Greg quest I feel he does truly want to add exploration but in some ways…he can’t.
The Peanut Master said
I can’t see how there could possibly be such a casual player where they honestly can’t do a little exploring and traveling and adding to the gaming experience. Exploring should be a feature ALL players, be it casual or hardcore, have to do to advance in the game. It just doesn’t make sense and ruins the playability of the game.
I probably should have rephrased my statement that Rolith doesn’t care about exploring. I’m sure he does, but I don’t think he understands where it is on the importance scale. What he did with the Quest Log was effectively make the game possible to be beaten hardly moving at all.
ZamuelNow said
>>I can’t see how there could possibly be such a casual player where they honestly can’t do a little exploring and traveling and adding to the gaming experience.<<
Thing is, sadly I can
The Peanut Master said
Since I see we are venturing into objective territory here, we may have to agree to disagree on that point. However, let me try a slightly difference angle:
DragonFable is a casual game, as we have established. But how casual is it really? Sure, AE has always called their games “lunch break-sized”, but it’s a far cry from that now that their games are much more developed and advanced. If the game really was as small, simple, and casual as a lunch break, then it wouldn’t have as many devoted players, wouldn’t have their own advanced websites, and would be on addictinggames.com or miniclip.com.
While the game *can* be played relatively casually, you won’t get even close to the amount of satisfaction (for lack of a better word) than if it you played from more of a middling approach, and I feel like exploration is such a key aspect of this game (which I’m not sure anyone can deny). I think DragonFable is a casual game, but not that casual where exploration can be taken out of the equation for ANY player. Only the most casual of RPGs should get to a point where you can complete the game in general without moving a few steps, and this is definitely more than a very casual game.
Chickencowlord said
On the flipside, this Quest Log might be the end of the Gryphon’s (and thus Falconreach’s) reign over DF. This menas that you can have a Hometown besides Falconreach and still access other towns around it.
alabamapitty said
I think that the little shrine idea in Nythera’s first quest was an excellent idea. Perhaps things like that could be scattered throughout the game, but only in areas you travel through. Some of the best weapons for your level, Non-DA and DA alike, could only be found by exploring. It would be a spoiler or ban-able spoiler to tell it on the forums. This might be a temporary solution.
ZamuelNow said
@Chicken: I already use my house as my Hometown. That said, we know what happens to Gryphons when no one wants them anymore…
@Alabama: Actually, I think I may have two more engaging ideas but I’ll have to flesh them out.