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MechQuest – Lacking the “Mech”?

Posted by Zeke on November 9, 2009

We all know how MechQuest came to be: Artix always wanted a game based on giant, armed-to-the-teeth mecha. What we see today as MQ fufills that.

At least, only to the bare minimum.

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Posted in AE - A Collaborative Critique, MechQuest | 2 Comments »

MechQuest: Analysis of 10/30/09 Release

Posted by The Peanut Master on November 9, 2009

I’m still going to go back and do the analyses from three weeks ago two weeks ago, and this week, but I’ll start with this one and get back to the others.

Anyways, in this weeks release, a new planet has surfaced, with a very spooky, Mogloween, Friday the 13th-ish feel. Except this time it’s a permanent planet, and AE is promising its best one yet. How’d they start? Read on for my take.

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AE – A Collaborative Critique: Part 3

Posted by Zeke on November 7, 2009

These are written by anonymous writers, who choose to remain so. I am merely a messenger of sorts. If any of the following posts offend you, please do not place the blame on United Lore, for it may be us hosting the post, but it is not necessarily our own thoughts.

These posts are basically critiques on AE; be it the games they host, their management, etc. It can be seen as a type of “shout out” to AE, an attempt to try and improve the status quo where it need be improved.

This next writer, under the alias of Rayne Mysthawk, is talking about AE’s moderation system.

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Posted in AE - A Collaborative Critique | 2 Comments »

DragonFable: Critique on the release of October 23, 2009

Posted by perpetualenigma on November 6, 2009

Sorry for the delay, to all readers; things have been getting hectic for me lately. But prepare yourself for three reviews over the next few days: October 23, October 30 and November 6. No release will go ungraded, if I have anything to say about it. Now onto this critique.

Greed has woven himself into the threads of the town of Falconreach, and it’s up to us and Tomix the Soulweaver to cut those threads before it’s too late. But just how far had the greed spread in the town? Meanwhile in Amityville, Zorbak’s up to some new hi-jinks, and this time, he means business.

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Posted in DragonFable | Tagged: , , , , , , , | 1 Comment »

AE – A Collaborative Critique: Part 2

Posted by Zeke on November 5, 2009

These are written by anonymous writers, who choose to remain so. I am merely a messenger of sorts. If any of the following posts offend you, please do not place the blame on United Lore, for it may be us hosting the post, but it is not necessarily our own thoughts.

These posts are basically critiques on AE; be it the games they host, their management, etc. It can be seen as a type of “shout out” to AE, an attempt to try and improve the status quo where it need be improved.

This second episode brings yet another analysis of MechQuest; in particular, Westion.

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AE – A Collaborative Critique: Part 1

Posted by Zeke on November 4, 2009

A note about the following “episodes”:

These are written by anonymous writers, who choose to remain so. I am merely a messenger of sorts. If any of the following posts offend you, please do not place the blame on United Lore, for it may be us hosting the post, but it is not necessarily our own thoughts.

These posts are basically critiques on AE; be it the games they host, their management, etc. It can be seen as a type of “shout out” to AE, an attempt to try and improve the status quo where it need be improved.

This first writer is criticizing the current state of MechQuest as a whole.

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Posted in AE - A Collaborative Critique, MechQuest | 7 Comments »

WarpForce: Analysis of September Release

Posted by lemmy7003 on October 31, 2009

Sorry about how late this was, real life caught up with me. The WarpForce September release is here! Read on! (Warning: May contain exploding weapons, terrible puns, and a Jaws parody!)

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MechQuest: Analysis of 10/9/09 Release

Posted by The Peanut Master on October 28, 2009

This week’s release brought us the beyond-overdue updated house mecha, another war update to the ongoing Westion vs. ShadowScythe marathon, and some new weapons and a new playable SS mecha. The full analysis is coming right up!

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Posted in MechQuest | Tagged: , , , | 2 Comments »

MechQuest: Analysis of 10/2/09 Release

Posted by The Peanut Master on October 25, 2009

This week released a healthy load of updates, from a ShadowScythe War update to the unveiling of the X-Boost to an anniversary party to *spits* the removal of betting in blackjack. Read on for more.

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Posted in MechQuest | Tagged: , , , , , , , , , , , , , , , | 3 Comments »

Dragonfable: Critique on the Release of October 16, 2009 (and a special announcement)

Posted by perpetualenigma on October 19, 2009

Hello again, dear readers. Thank you for reading this blog on United Lore, and to those who’ve been with me since day one of my job, thank you for keeping up with me this far. You may probably be wondering what I’m doing addressing you all right now, instead of launching straight into the review, but that is because this week marks a special occasion on United Lore: I am officially stepping down from my post of main Dragonfable critic, and giving the mantle to our newest blogger who’s armed with a DA.

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Posted in DragonFable | Tagged: , , , , , , , , | 3 Comments »